Mandatory Chapter 2 update!


Hello, Yeenlings!

In my last devlog, I considered making these posts a weekly occurrence. However,  while the game is consistently changing, I don't feel comfortable writing one unless I have something major to share. I'll be sure to keep you all updated, but only when I have something substantial to write about. 

So, what's the news this time?

This time, I'd like to talk a little more about how and when my builds are released, as well as how I decide on launch dates.  As previously stated, I originally planned for build 0.2 to be released on July 1st at the latest. As it turns out, however, that isn't going to happen. There's still a lot to do for the next build and I'd like everything to be perfect before releasing. As the game's developer, it's on my shoulders that the game is once again delayed. I know it's been two months since the latest build and I won't attempt to make excuses for this. I only ask that you be patient and keep faith in me.

So, what's still to be done?

The script, music, and sound effects have all been coded in. The only things missing are a few backgrounds (Which I am working to edit myself) and some art assets, which will be arriving shortly.  The coding is mostly complete, but there are still a few bugs/errors that need to be patched in.

Compared to chapter 1, chapter 2 has fewer choices, but many more scenarios. To give an example, the battle scene in chapter 1 has only two scenarios and even then, it only lasts for about half a section. This time, there will be four different ways the battle can go, and this will affect not just a large chunk of the build, but later ones as well. To develop the build, I have made chapter 2 its own specific game, which I will join to chapter 1 upon completion. I want the build to be bug-free and easy to play, so please bear with me.

Why do you keep promises you can't keep?

To be honest, I don't know. My best guess is that I've just over-enthusiastic about the game and overconfident in my own abilities. I won't make excuses, but I will say that 'London's Aesop' is the first game I've ever developed; every day is a learning experience for me. Not helping is the size of each build. This one, for instance, contains over 20,000 words that have to edited, coded, and scripted. From what I can gather, this is larger than most builds by novice developers. To be honest, it's rather straining, both physically and emotionally. I don't like leaving the game on hiatus while I work on more code: I want to be able to update more frequently, but I can't. 

Unless...

Recently, I've had the idea of splitting up my updates. Rather than having one chapter per update (So about one update every 2-3 months), I could have each update have half of a chapter, which can be released every 1-2 months. While I hate leaving things unfinished. Releasing the game this way would lead to more updates and in turn, more time spent on Itch's good graces. 

But what do you think? I've made a poll asking how I should move forward. Please give it a look!: http://poal.me/ggl4in

Closing thoughts

I'm sorry that this devlog had to be the bearer of bad news. It breaks my heart knowing that I might have let all of you down in some way, but rest assured, I'm working hard to get the game developed and released. Please bear with me a little longer.  If you haven't already, please give the game a rating. It'll really help London's Aesop rise higher on the algorithm!

Until next time, my Yeenlings!
HyenaDev.

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Comments

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this game as been really good so far . One of the best i played and i played a lot of games so take your time i d rather wait for a good game than play a bad one frequently ^^. 

Don´t stress yourselv. we won´t diing if your build takes longer. believe me, it would worse if your game would got canceled or in low quality. or if you got ill over your stress...

(+1)

it’s a good VN so far. Im liking the idea of it and Iroko is adorable. So take your time on it. It’s none of my business how you write your VN, but maybe branch out with choices after you develop some more experience and can finish big workloads faster? Or even go back to make the changes at a later date? IDK about others, but I tend to read VNs over and over again while I have nothing else to do, so getting those variations at a later date as long as the main story continues is more important to me.

(+2)

Please, take all the time you need! Looking back at this community's general preferences on game updates, it seems many of us prefer some good solid work that takes a long time to put out, compared to mediocre ones released on a set schedule. We want some chucky updates! Of course, length doesn't directly translate to a better experience, but with what I've seen so far, I'm confident that what you can create will be stellar, so longer content is perfectly okay in my book. 

It also seems that you feel a little guilty for not being able to perform on superhuman levels. What you've created is amazing! I think you've just been blinded to what great work you've already created. While it's amazing that you're so ambitious to show us what you can do, I think being proud of what you've worked so hard on already with this project will help you recognize that your audience isn't disappointed, or being let down. 

We're so grateful for you sharing this story with us, and I can't wait to see the next chapter. But please don't feel bad for making us wait, we can be patient :) 

Cheers

(+9)

"It breaks my heart knowing that I might have let all of you down in some way, but rest assured, I'm working hard to get the game developed and released "

Stop, 1st - Dont be thinking like that at all, dont burn yourself working or feel guilty about. 
2nd - Remember that we can help you finding bugs 
3rd - Any news is good news, better than several games that just died out with no notice at all

Take your time